
With the 64DD, an F-Zero-style remix of Rainbow Road's music plays. A version of this Rainbow Road also appears in the 'Joker Cup' of the 1998 video game F-Zero X, where it is described as a "Psychedelic Experience" (and many of its rails are removed). It features rails throughout the length of the course, roving Chain Chomps, a large drop right after the starting line, and neon-light images of various characters in the distance. Mario Kart 64's Rainbow Road is the longest course in the series, at three laps of approximately two minutes each. It is part of the base game in Mario Kart 8 Deluxe.

In Mario Kart 8, it is available as DLC, as the second track of the Triforce Cup. The track appears as an extra track in Mario Kart: Super Circuit and modernized in Mario Kart 7. Several flashing Thwomps appear throughout the course, and are uniquely able to wipe out racers just by touching them (as well as crushing them), although the Thwomps were removed when this track later appeared as a retro track in Mario Kart: Super Circuit. Super Mario Kart's Rainbow Road is constructed from quadratic rainbow-colored tiles, with no rail at all, and all turns are at 90 degrees. The Rainbow Roads of some Mario Kart editions have been revised to be featured more than once throughout the series. It typically is among the most difficult to complete, since most of the Rainbow Road tracks have no rails to prevent the player from falling off the edges of the track during a turn, and oftentimes have tight curves, steep slopes, and wavy grounds. Mario Kart 7 and Mario Kart 8 has returns of this Rainbow Road, with the latter being remade entirely.Rainbow Road customarily appears as the final original track of each game.Because the coloring of the tracks and the slower background speed produced a rather gloomy scenery shift, the name 'Phantom Road' was eventually adopted. All this was likely toned down due to concerns the bright colors will induce seizures. The original coloring was much more brighter, and the background squares moved at a much faster pace. Phantom Road is actually a recolored Rainbow Road.The reason for it's 'replacement' is due to a number of contributing factors: Rainbow Road actually existed at one point in F-Zero GX.The one in this game is based on the Mario Kart 64 track of the same name, which – in aforementioned game – is the final course of the Special Cup (Mario Kart 64's equivalent to the Joker Cup), the longest course of the whole franchise, and one of the hardest.
#Mario kart 64 music remix series#
If the player has the Japanese-exclusive F-Zero X Expansion Kit, a heavy metal remix of Mario Kart 64's Rainbow Road theme will play instead of the normal music.Įvery game in the Mario Kart series has a different version of Rainbow Road, usually serving as the Grand Prix finale. The well-known shortcut from Mario Kart 64 is blocked in F-Zero X, and results in death even if aimed properly due to the different control point system used to create the F-Zero X courses. Rainbow tracks can also show up in some X Cup courses. It can accommodate both the fact that the tracks are similar, but different, and that the vehicles can roll the map in the same times in both games while being hyper-speed hover modules able to reach well over 1000Km/h on F-Zero X and simple go-karts on Mario Kart 64. The lore idea that the original track was infamously long in Mario Kart 64, taking about 2 minutes for each lap, making it perfect for F-Zero's much faster speeds.

The course also isn't completely rainbow-colored, with many dark gray areas, due to the graphical limitations of the game. At the track's bottom isn't outer space but an ocean. Star-shaped barriers and Mario character neon lights around the track have been removed, and road bumps have been put in place of the Super Mario universe's Chain Chomps.

It is actually the same course taken from Mario Kart 64, though the track itself was altered to fit in with the F-Zero theme. Rainbow Road is the first course of the Joker Cup in F-Zero X.
